RULES OF ENGAGEMENT
HITS
Hits count on all parts of your body, clothing, gear, and equipment - including your weapon system.
HIT, MEDIC, & RESPAWN RULES
FIRST HIT
Once you get hit, you enter a “wounded” state.
● You must sit or lay down.
● You cannot talk, except for calling “Medic!”
● To be revived a medic must apply a tourniquet fix, or duct tape
● If there is no medic around or you don’t want to wait, you can nominate yourself to be dead for respawn by pulling your dead rag.
SECOND HIT
If you take a second hit after being revived, you are “dead”.
● you cannot be revived
● put your dead-rag on
● return to the original respawn point
● after respawning, your status and hit counter resets
There is no 'body-search' feature in our games. Do not ever touch, steal, or otherwise interfere with your opponent’s equipment at any time. However, sharing items and equipment between team members is of course allowed.
DOUBLE TAP
Once you are down on the ground and in a wounded state, an opponent can “double-tap” you by tagging you with additional rounds from their secondary on your plate carrier or centre mass within three meters radius. If you are double-tapping an opponent, ensure they have entered their wounded state first, and verbally confirm you’re “double-tapping” them to avoid confusion. A simple “Hey buddy, that’s a double tap” is sufficient. If you have been double-tapped, you are in a dead state and must return to the respawn point.
OBJECTIVES & ASSETS
If you are carrying any kind of game objective, asset, or prop - it must be placed on the ground upon “death”. You cannot carry these items back to your spawn.
HOW TO SCORE BY OBJECTIVE POINTS
To render a score or gather points, your team must finish with the most points. Points can be won by dominating capture points, completing tasks, and locating intel. Each session is self-contained; so your points will not carry over to the second session. Penalties will also apply for breaching the ROE or Code of Conduct.
DOMINATION CAPTURE POINTS
There are strategic locations that your teams must capture and defend over the course of the session. Points are awarded based on the difficulty of each location, and how long you hold them. At each domination point, you will find a hardened case with a timer located inside. To “capture” the point, simply press the switch down on your team’s color or faction and watch the corresponding timer begin to count up.
EQUIPMENT
WILDLIFE
Mandatory regulation for wildlife;
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All dangerous & potentially dangerous animal appearance must be reported to Admin and/or Score Keeper.
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Do not approach or make any contact with any wildlife or live stock.
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Participants will be escorted our from the game & property for any breach of the above regulations.
FPS
R category blaster is any blasters over 350FPS which has the following restrictions:
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Be locked to semi-auto.
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Or not exceed 15 rounds per second or can not have binary trigger.
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Will be marked with silver tape or dedicated label.
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HPA powered blaster falls to R category.
There are no other blaster restrictions
MINIMUM SUPPLy REQUIREMENT
All players have a mandatory requirement to bring the following;
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Have a minimum of three litres of water
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Sufficient food to maintain sugar levels, especially for those who have related medical conditions
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Dead rag
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Long pants
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Enclosed shoes
GRENADES & TAG ROUNDS
What is classified as a hand grenade:
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Spring loaded grenade
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Thunder B flash grenade
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Bang 22
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Green gas & CO2 powered grenade
What is classified as a propelling grenade:
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Tag rounds
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40mm foam rounds
The kill radius for these items are 3 meters for the outdoor or entire area if it is thrown inside a room smaller than 6 meters x 6 meters.
PROHIBITED ITEMS
The following items are not allowed at any of these events:
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Explosive or incendiary devices
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Smoke-generating devices
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Real knives or other melee devices
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Handcuffs, zip-cuffs, or restraining devices
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Shield
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Dummy melee such as rubber knives, swords, etc.